What is involved in Entertainment technology
Find out what the related areas are that Entertainment technology connects with, associates with, correlates with or affects, and which require thought, deliberation, analysis, review and discussion. This unique checklist stands out in a sense that it is not per-se designed to give answers, but to engage the reader and lay out a Entertainment technology thinking-frame.
How far is your company on its Entertainment technology journey?
Take this short survey to gauge your organization’s progress toward Entertainment technology leadership. Learn your strongest and weakest areas, and what you can do now to create a strategy that delivers results.
To address the criteria in this checklist for your organization, extensive selected resources are provided for sources of further research and information.
Start the Checklist
Below you will find a quick checklist designed to help you think about which Entertainment technology related domains to cover and 59 essential critical questions to check off in that domain.
The following domains are covered:
Entertainment technology, Animatronics, Automation, Computer simulation, Costume, Entertainment, Entertainment Technology Center, Fabrication, Game Design, Lighting, Scenery, Scenery automation, Show control, Special Effects, Stagecraft, Theatrical property:
Entertainment technology Critical Criteria:
Distinguish Entertainment technology governance and give examples utilizing a core of simple Entertainment technology skills.
– What are our needs in relation to Entertainment technology skills, labor, equipment, and markets?
– What are the Key enablers to make this Entertainment technology move?
– What are our Entertainment technology Processes?
Animatronics Critical Criteria:
Ventilate your thoughts about Animatronics results and develop and take control of the Animatronics initiative.
– What are your key performance measures or indicators and in-process measures for the control and improvement of your Entertainment technology processes?
– Have you identified your Entertainment technology key performance indicators?
Automation Critical Criteria:
Test Automation tasks and catalog Automation activities.
– Why is it the case that crm sfa sales force automation and hr systems are moving to cloud while scm manufacturing financial packages or systems are not moving to cloud?
– When the engineering team is satisfied, and pushes the new features to a full automation run, including load testing, how long does it take to declare the service ready to use?
– Which customers cant participate in our Entertainment technology domain because they lack skills, wealth, or convenient access to existing solutions?
– Do you have a high level of process automation connecting your it asset and service management?
– Review some ways to effectively answer the question: is there a way to get the price down?
– What relationships must an employee manage, and what key ethical issues can arise in each?
– Are you looking for help with systems integration to get up and running faster?
– Does it take too long to manually collect time and expense to bill clients?
– Is it important to have access to information in real time?
– Does the regulatory framework support trade liberalization?
– Do I charge the same fees for public and private clients?
– How can we improve the responsiveness of service?
– What does a disaster recovery plan look like?
– What is a customer-member centric business?
– What constitutes professional services?
– Why Qualifications Based Selection?
– Do we have sales force automation?
– Where are there trade preferences?
– Do I need professional services?
– Money Can you afford not to?
Computer simulation Critical Criteria:
Consider Computer simulation decisions and document what potential Computer simulation megatrends could make our business model obsolete.
– Who is responsible for ensuring appropriate resources (time, people and money) are allocated to Entertainment technology?
– Which individuals, teams or departments will be involved in Entertainment technology?
– Can we do Entertainment technology without complex (expensive) analysis?
Costume Critical Criteria:
Deduce Costume engagements and check on ways to get started with Costume.
– Record-keeping requirements flow from the records needed as inputs, outputs, controls and for transformation of a Entertainment technology process. ask yourself: are the records needed as inputs to the Entertainment technology process available?
– Consider your own Entertainment technology project. what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?
– What are the record-keeping requirements of Entertainment technology activities?
Entertainment Critical Criteria:
Think about Entertainment quality and change contexts.
– When a Entertainment technology manager recognizes a problem, what options are available?
– How will we insure seamless interoperability of Entertainment technology moving forward?
– What will drive Entertainment technology change?
Entertainment Technology Center Critical Criteria:
Reorganize Entertainment Technology Center projects and ask questions.
– Does Entertainment technology analysis isolate the fundamental causes of problems?
– Can Management personnel recognize the monetary benefit of Entertainment technology?
– Do Entertainment technology rules make a reasonable demand on a users capabilities?
Fabrication Critical Criteria:
Focus on Fabrication outcomes and develop and take control of the Fabrication initiative.
– Is the Quality Assurance function recognized to be different from implicit and continuous quality control during fabrication, in that it is discrete, explicit following production, and ignores the sequence or nature of the fabrication steps or processes?
– Does Entertainment technology analysis show the relationships among important Entertainment technology factors?
– Is at least one person engaged in software Quality Assurance for every ten engaged in its fabrication?
– What are current Entertainment technology Paradigms?
Game Design Critical Criteria:
Infer Game Design results and shift your focus.
– Is Entertainment technology Realistic, or are you setting yourself up for failure?
Lighting Critical Criteria:
Deduce Lighting risks and define Lighting competency-based leadership.
– Will Entertainment technology deliverables need to be tested and, if so, by whom?
– How do we manage Entertainment technology Knowledge Management (KM)?
– What are the usability implications of Entertainment technology actions?
Scenery Critical Criteria:
Mine Scenery failures and correct Scenery management by competencies.
– Is Entertainment technology dependent on the successful delivery of a current project?
– What is the purpose of Entertainment technology in relation to the mission?
Scenery automation Critical Criteria:
Huddle over Scenery automation quality and check on ways to get started with Scenery automation.
– How can you negotiate Entertainment technology successfully with a stubborn boss, an irate client, or a deceitful coworker?
Show control Critical Criteria:
Cut a stake in Show control outcomes and arbitrate Show control techniques that enhance teamwork and productivity.
– How do you incorporate cycle time, productivity, cost control, and other efficiency and effectiveness factors into these Entertainment technology processes?
– Is a Entertainment technology Team Work effort in place?
Special Effects Critical Criteria:
Pilot Special Effects planning and slay a dragon.
– At what point will vulnerability assessments be performed once Entertainment technology is put into production (e.g., ongoing Risk Management after implementation)?
– Do several people in different organizational units assist with the Entertainment technology process?
Stagecraft Critical Criteria:
Survey Stagecraft governance and get out your magnifying glass.
– Does Entertainment technology create potential expectations in other areas that need to be recognized and considered?
Theatrical property Critical Criteria:
Be clear about Theatrical property failures and adjust implementation of Theatrical property.
– Risk factors: what are the characteristics of Entertainment technology that make it risky?
This quick readiness checklist is a selected resource to help you move forward. Learn more about how to achieve comprehensive insights with the Entertainment technology Self Assessment:
Author: Gerard Blokdijk
CEO at The Art of Service | http://theartofservice.com
Gerard is the CEO at The Art of Service. He has been providing information technology insights, talks, tools and products to organizations in a wide range of industries for over 25 years. Gerard is a widely recognized and respected information expert. Gerard founded The Art of Service consulting business in 2000. Gerard has authored numerous published books to date.
To address the criteria in this checklist, these selected resources are provided for sources of further research and information:
Entertainment technology External links:
Entertainment Technology Center – Official Site
Digital Entertainment Technology | TiVo
Animatronics External links:
HALLOWEEN ANIMATRONICS – Page 1 – Haunted Props
Animatronics Awakened – Roblox
Simple Animatronics (robotic Hand): 9 Steps (with Pictures)
Automation External links:
Home Automation and Smart Home Systems | Control4
Smart Home Automation | Savant
Computer simulation External links:
CST – Computer Simulation Technology
Are We Living Inside a Computer Simulation? – Snopes.com
10 Reasons Life May Be A Computer Simulation – Listverse
Costume External links:
Rubie’s – World’s Largest Costume Manufacturer & Supplier
Entertainment External links:
Entitled Entertainment – Home | Facebook
Untitled Entertainment | Deadline
Entertainment Technology Center External links:
Current Projects | Entertainment Technology Center
Entertainment Technology Center – Official Site
USC Cinematic Arts | Entertainment Technology Center
Fabrication External links:
Fabrication Galveston Farmers Alloy Pipe Shop Sheet …
Game Design External links:
Game Designer – Creative Skillset
Game Design (BA)
Game Design, An Introduction- GameCareerGuide.com
Scenery External links:
Create Scenery – Stardoll | English
Scenery | Definition of Scenery by Merriam-Webster
Scenery automation External links:
THTR 7622 Scenery Automation (3) – Acalog ACMS™
DMX Light Duty Scenery Automation from Rose Brand
Show control External links:
Browse and Read Show Control Show Control show control
Browse and Read Show Control Show Control show control
How to show Control Panel, My Computer, Network on …
Special Effects External links:
Co2 Guns | Co2 Jets | Special Effects | Club Cannon
Painting: Special Effects | Martha Stewart
Special Effects & Animation | The Art Institute of Houston
Stagecraft External links:
Drama Stagecraft Elements Flashcards | Quizlet
Theatrical property External links:
[PDF]Theatrical Property Coverage Form – The Hartford
Patent US895359 – Theatrical property. – Google Patents